🦿Advanced Prompts

More advanced prompt lead to more nuanced animations

More advanced prompts can include directions, emotions, physical states and items, as well as cultural references. You can also include loop, start, stop, and idle indicating the part of movement.

Happy elf +Legolas walking forward and kicking a mushroom, loop

Animatric prompt UI

Subject Subjects are the characters performing the prompted movements. They can be anything from samurai to dancers, but try to stick to humanoid characters. Animatric can’t generate motions of items or animals.

A zombie being vigilant

Action Actions are the bread and butter of our animations - they describe what motion is being performed. Aim for one action per animation, we don’t want our actors getting too tired 😉

Character performs a backward acrobatic jump called a flick flack landing on both feet

Parameters

They can change the output animation drastically. These include: ↗️ directions: a person walks forward, looking sideways right 😭 emotions and states: sad princess cries alone ⚔️items: throw away a stinking cheese 🎬parts of movement: climb a ladder start 🧝cultural references: C3PO fights with Darth Vader

Character climbs a ladder start

Prompt priority and references

If you want to specify height of movement, pop cultural references and anything non directly related to performed action or you just want to prioritize part of the prompt mark it with “+”

Dancing like + Michael Jackson

Character fighting with a sword and shield +horizontal diagonal strikes

Not getting the output you hoped for? Try using the plus sign “+”

It is the best way to ensure that this part of the prompt will definitely be generated by Animatric.

Celebrate a goal like +Pele ensures that the output animation resembles the movement of the famous football player:

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