🪛Parameters
Finetune your prompting experience
Last updated
Finetune your prompting experience
Last updated
Keep in mind that Animatric focuses on movements of humans. While generating focus on the action you want to see performed in animation, avoid visible details and descriptions of surroundings.
Do: A man walks forward
Don't: A bear walks forward through a lush green forest, bathed in sunlight
Avoid multi complex-tasks and prompts longer than 200 characters. Average prompt consists of 60 up to 80 characters (without spaces). Divide compound tasks into separate prompts.
Do: A character dances, sliding side to side
Don't: A character performs an energetic, exuberant dance, gracefully sliding to the sides, following the rhythm of the music in their dance routine
Avoid overly descriptive requests and unusual vocabulary.
Do: A sad woman standing idle
Don't: A beautiful and clever village girl standing with sad expression, fields in the background
You can prompt in any language!
A man walks forward
Mężczyzna idzie do przodu
Ein Mann geht vorwärts
Un homme s'avance
一名男子向前走去
Categories of moves present in Animatric are as follows:
Use them to guide your prompts.
Try to be clear about any context or details that are important to you. When focusing on the details think about:
If you want to specify height of movement, cultural references or anything non directly related to performed action or you just want to prioritize part of the prompt mark it with "+", e.g fight like +Witcher
Look out! If you don't prefix your cultural references by the "+", they most probably will be omitted by our tool. This is to ensure that Animatric generates a motion even when it does not recognize the cultural reference.
While not necessary, it can enhance your animation if you also add: loop, start, stop, or idle indicating state of movement.
You can clarify the pace of movement. Choose between fast, very fast, normal or slow pace. Indicate the tempo by adding +tempo, e.g. +fast
Acting | Physical | State |
---|---|---|
Acrobatics
Extreme Locomotion
Rifle
Acting
Falls
Roleplay
Actions
Gestures
Seated
Advanced Locomotion
Handgun
Spear
Athletics
Human Interaction
State
Basic Locomotion
Injured
Stealth
Bathroom
Investigation
Street
Bedroom
Kitchen
Sword
Bike
Knife
Sword & Shield
Communication
Magic
Zombie
Dance
Martial Arts
Drunk
Props
135 - forward diagonally to the left
180 - forward
225 - forward diagonally to the right
090 - to the left
Character looking forward
270 - to the right
045 - backward diagonally to the left
000 - backward through the left shoulder 360 - backward through the right shoulder
315 - backward diagonally to the right
happy
old
injured leg
angry
child
injured torso
scared
obese
drunk
sad
female
zombie
tired
male
stealth
sensual
open position
manly
closed position
girly