🪛Parameters

Finetune your prompting experience

  1. Keep in mind that Animatric focuses on movements of humans. While generating focus on the action you want to see performed in animation, avoid visible details and descriptions of surroundings.

  • Do: A man walks forward

  • Don't: A bear walks forward through a lush green forest, bathed in sunlight

  1. Avoid multi complex-tasks and prompts longer than 200 characters. Average prompt consists of 60 up to 80 characters (without spaces). Divide compound tasks into separate prompts.

  • Do: A character dances, sliding side to side

  • Don't: A character performs an energetic, exuberant dance, gracefully sliding to the sides, following the rhythm of the music in their dance routine

  1. Avoid overly descriptive requests and unusual vocabulary.

  • Do: A sad woman standing idle

  • Don't: A beautiful and clever village girl standing with sad expression, fields in the background

  1. You can prompt in any language!

  • A man walks forward 🏴󠁧󠁢󠁥󠁮󠁧󠁿

  • Mężczyzna idzie do przodu 🇵🇱

  • Ein Mann geht vorwärts 🇩🇪

  • Un homme s'avance 🇫🇷

  • 一名男子向前走去 🇨🇳

  1. Categories of moves present in Animatric are as follows:

Acrobatics

Extreme Locomotion

Rifle

Acting

Falls

Roleplay

Actions

Gestures

Seated

Advanced Locomotion

Handgun

Spear

Athletics

Human Interaction

State

Basic Locomotion

Injured

Stealth

Bathroom

Investigation

Street

Bedroom

Kitchen

Sword

Bike

Knife

Sword & Shield

Communication

Magic

Zombie

Dance

Martial Arts

Drunk

Props

Use them to guide your prompts.

  1. Try to be clear about any context or details that are important to you. When focusing on the details think about:

Direction of movement

135 - forward diagonally to the left

180 - forward

225 - forward diagonally to the right

090 - to the left

Character looking forward

270 - to the right

045 - backward diagonally to the left

000 - backward through the left shoulder 360 - backward through the right shoulder

315 - backward diagonally to the right

Emotions and states

ActingPhysicalState

happy

old

injured leg

angry

child

injured torso

scared

obese

drunk

sad

female

zombie

tired

male

stealth

sensual

open position

manly

closed position

girly

Cultural and spatial references

If you want to specify height of movement, cultural references or anything non directly related to performed action or you just want to prioritize part of the prompt mark it with "+", e.g fight like +Witcher

Look out! If you don't prefix your cultural references by the "+", they most probably will be omitted by our tool. This is to ensure that Animatric generates a motion even when it does not recognize the cultural reference.

Parts of movement

While not necessary, it can enhance your animation if you also add: loop, start, stop, or idle indicating state of movement.

Movement pace

You can clarify the pace of movement. Choose between fast, very fast, normal or slow pace. Indicate the tempo by adding +tempo, e.g. +fast

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