🪛Parameters
Finetune your prompting experience
Keep in mind that Animatric focuses on movements of humans. While generating focus on the action you want to see performed in animation, avoid visible details and descriptions of surroundings.
Do: A man walks forward
Don't: A bear walks forward through a lush green forest, bathed in sunlight
Avoid multi complex-tasks and prompts longer than 200 characters. Average prompt consists of 60 up to 80 characters (without spaces). Divide compound tasks into separate prompts.
Do: A character dances, sliding side to side
Don't: A character performs an energetic, exuberant dance, gracefully sliding to the sides, following the rhythm of the music in their dance routine
Avoid overly descriptive requests and unusual vocabulary.
Do: A sad woman standing idle
Don't: A beautiful and clever village girl standing with sad expression, fields in the background
You can prompt in any language!
A man walks forward 🏴
Mężczyzna idzie do przodu 🇵🇱
Ein Mann geht vorwärts 🇩🇪
Un homme s'avance 🇫🇷
一名男子向前走去 🇨🇳
Categories of moves present in Animatric are as follows:
Acrobatics | Extreme Locomotion | Rifle |
Acting | Falls | Roleplay |
Actions | Gestures | Seated |
Advanced Locomotion | Handgun | Spear |
Athletics | Human Interaction | State |
Basic Locomotion | Injured | Stealth |
Bathroom | Investigation | Street |
Bedroom | Kitchen | Sword |
Bike | Knife | Sword & Shield |
Communication | Magic | Zombie |
Dance | Martial Arts | |
Drunk | Props |
Use them to guide your prompts.
Try to be clear about any context or details that are important to you. When focusing on the details think about:
Direction of movement
135 - forward diagonally to the left | 180 - forward | 225 - forward diagonally to the right |
090 - to the left | Character looking forward | 270 - to the right |
045 - backward diagonally to the left | 000 - backward through the left shoulder 360 - backward through the right shoulder | 315 - backward diagonally to the right |
Emotions and states
Acting | Physical | State |
---|---|---|
happy | old | injured leg |
angry | child | injured torso |
scared | obese | drunk |
sad | female | zombie |
tired | male | stealth |
sensual | open position | |
manly | closed position | |
girly |
Cultural and spatial references
If you want to specify height of movement, cultural references or anything non directly related to performed action or you just want to prioritize part of the prompt mark it with "+", e.g fight like +Witcher
Look out! If you don't prefix your cultural references by the "+", they most probably will be omitted by our tool. This is to ensure that Animatric generates a motion even when it does not recognize the cultural reference.
Parts of movement
While not necessary, it can enhance your animation if you also add: loop, start, stop, or idle indicating state of movement.
Movement pace
You can clarify the pace of movement. Choose between fast, very fast, normal or slow pace. Indicate the tempo by adding +tempo, e.g. +fast
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